Homebrew Rules

-No exp tracking, characters will level up when they perform impressive feats, complete certain quests, defeat powerful enemies, etc. (or when the DM wants to grant them a level).

-If players can’t decide their combat action within 6 seconds of their turn start, and don’t have the relevant dice/die ready to roll, they gain a -1 to attack rolls and to spell save DC.

-When rolling health, if its more than 1 less than the average, the player can choose to take the average instead.

-No Alignment restrictions on classes, provided your storyline can make sense of it. No racial restrictions on classes and feats, provided your storyline can make sense of it.

-If you roll a 1, roll another d20. If you roll another 1, you critically fumble. Otherwise it is a normal failure.

Homebrew Rules

Tales of the Northern Regions pkharoutunian pkharoutunian